Create a Streamlit app which contain a game, the game should be a flappy bird clone, pygame isn't possible to use since it's a webassambly enviroment
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import streamlit as st
import numpy as np
st.title("Flappy Bird Clone")
# Game settings
screen_width = 400
screen_height = 600
bird_x = 50
bird_y = screen_height // 2
bird_velocity = 0
gravity = 0.5
jump_strength = -10
pipe_height = 200
pipe_width = 50
pipe_gap = 150
# Game state
player_score = 0
pipes = []
# Initialize random pipes
for i in range(3):
pipe_y = np.random.randint(50, 400)
pipes.append((screen_width + i * 200, pipe_y))
def draw_game(bird_y, pipes, player_score):
st.write(f"Bird Y position: {bird_y}")
st.write(f"Score: {player_score}")
st.write("Pipes:")
for x, y in pipes:
st.write(f"Pipe at x: {x}, y: {y}")
while True:
# Gravity effect
bird_velocity += gravity
bird_y += bird_velocity
# Check for jump
if st.button("Jump"):
bird_velocity = jump_strength
# Update pipes
new_pipes = []
for x, y in pipes:
x -= 5 # Move pipes left
if x > 0:
new_pipes.append((x, y))
if x == bird_x:
player_score += 1 # Increment score on passing pipe
pipes = new_pipes
# Draw the game
draw_game(bird_y, pipes, player_score)
# Check collisions
if bird_y > screen_height or bird_y < 0:
st.write("Game Over!")
break
# Refresh the app screen
st.experimental_rerun()
Hi! I can help you with any questions about Streamlit and Python. What would you like to know?