By using plotly, create the snake game
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import streamlit as st
import numpy as np
import plotly.graph_objects as go
st.title("Snake Game")
# Game settings
snake_length = 3
snake = [(0, 0), (0, 1), (0, 2)] # Start with an initial snake
food = (5, 5)
# Initialize game state
if "score" not in st.session_state:
st.session_state.score = 0
if "snake" not in st.session_state:
st.session_state.snake = snake
if "food" not in st.session_state:
st.session_state.food = food
# Functions to render the game
def update_snake(direction):
dx, dy = direction
new_head = (st.session_state.snake[0][0] + dx, st.session_state.snake[0][1] + dy)
st.session_state.snake.insert(0, new_head)
if new_head == st.session_state.food:
st.session_state.score += 1
place_food()
else:
st.session_state.snake.pop()
def place_food():
while True:
new_food = (np.random.randint(0, 10), np.random.randint(0, 10))
if new_food not in st.session_state.snake:
st.session_state.food = new_food
break
def render_game():
fig = go.Figure()
# Draw snake
snake_x, snake_y = zip(*st.session_state.snake)
fig.add_trace(go.Scatter(x=snake_x, y=snake_y, mode="markers+lines", marker=dict(size=20, color="green")))
# Draw food
food_x, food_y = st.session_state.food
fig.add_trace(go.Scatter(x=[food_x], y=[food_y], mode="markers", marker=dict(size=20, color="red")))
# Update layout
fig.update_layout(xaxis=dict(range=[0, 9]), yaxis=dict(range=[0, 9]),
width=400, height=400, showlegend=False)
st.plotly_chart(fig, use_container_width=True)
# Control direction from streamlit sidebar
st.sidebar.title("Controls")
if st.sidebar.button("Up"):
update_snake((0, 1))
if st.sidebar.button("Down"):
update_snake((0, -1))
if st.sidebar.button("Left"):
update_snake((-1, 0))
if st.sidebar.button("Right"):
update_snake((1, 0))
# Render game
render_game()
st.sidebar.write(f"Score: {st.session_state.score}")
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